Krita instead works with channels, and counts how many colors per channel you need (described in terms of ‘’bits per channel’’). 8bit images are commonly used in games to save on memory for textures and sprites. 4bit (16 colors)ġ6 colors in total, these are famous as many early games were presented in this color palette. Only two colors in total, usually black and white. The palette size is defined in bits, because the computer can only store data in bit-sizes. In older programs, the computer would have per image, a palette that contains a number for each color. To illustrate this, I’ll briefly talk about something that is not even available in Krita: Indexed Color ¶ However, this does not just refer to the size of the image, but also how much precision you need per color. Like how having a A2 paper in real life can allow for much more detail in the end drawing, it does take up more of your desk than a simple A4 paper. Bit depth basically refers to the amount of working memory per pixel you reserve for an image.
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